The following interview originally appeared in the December 2000 issue of PC Gamer alongside an interview with Steve Meretzky of Planetfall fame. Be sure to check out PC Gamer for all kinds of gaming goodness.
CLAIM TO FAME: The Space Quest Series (1, 2, 3, and 6)
What are you doing nowadays?
Scott Murphy: Pretty boring and simple stuff, actually. (At times though, this is a very pleasant change from the stress and tension of having to pull a game out of your ass when the company's spending a couple mil on it and those in charge can't possibly comprehend what you're doing or envisioning. But I'm not bitter, mind you.) I'm working in the business my grandfather started more than 40 years ago.
Adventure games, dead or alive?
Scott: Alive only in the hearts of some of us, unfortunately.
Are you still into games now? Are you playing any games now?
Scott: Lately, I've been playing all the NASCAR racing simulators I can find. Otherwise, I don't find much out there that I'm interested in. Granted, I haven't been paying as much attention to the market these days. From what I can tell though, there seems to be a fairly nasty creative famine on-going.
Will the Guys from Andromeda ever make another game?
Scott: I think the chances are fairly non-existent. No one wants to spend the money on adventures anymore. Unless you can sell a couple of million units in the first quarter of sales, you can't convince the people that are now running the industry's larger companies that they're worth doing. Big companies, and who else is there now, don't like niche markets or cult followings, and that's what they think the adventure market is. The big problem is that there are no true visionaries or leaders apparent in the PC entertainment software industry anymore, just money people.
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